Not what it looks like.

momo as male
Momokawa drank the gender Kool-Aid…

A few weeks ago, during all the hullaballoo over flying, I had the repressed sense that there was something else going on. And it dawned on me:

Mataoka still, and never will, look the same.

The subtle shading of her Mona Lisa-esque smile is gone forever. Unless I toggle between old and new models, I am learning to let her old self go. Blizzard disconnected us from our characters, and in doing so, disconnected many of us from Azeroth.

Business Insider recently featured a video of what World of Warcraft might look like if designed with the current game rendering engines, by a man name Daniel Luchau. It is pretty amazing:

So just who are we in Azeroth, and how much sway do we have? We can’t be gnome hunters, nor gnome druids, or forsaken paladins, but there is some wiggle room. And you know, if there are 7 million of us who role play and dabble in alter-egos on a daily basis, who are we to judge one woman’s role? Daily Show
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But maybe that disconnection to our old character models isn’t such a bad thing. It’s an opportunity to get away from the computer, to look in a mirror instead of a screen. As much as I would like to see Azeroth in more detail, at the same time I wonder if it’ll fall into Lego-syndrome, where every detail is prefabricated so no imagination necessary.

I’ve decided today I’m going to be 24 and thin again. If you don’t see it, that’s your problem. 🙂

4 thoughts on “Not what it looks like.”

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